The largest issue, at this point, comes in the form of the Vive screens' "screen door" blurriness. Pool is one of those games where squinting and lining up your shot is essential. Any lack of detail makes it harder to determine angles and other geometrical considerations before cracking a cue ball. You can walk around (and even through) PoolNation VR's tables to estimate your shot and use your stick to come up with good angles, but once you're behind the ball and aiming, blurriness makes it a wee bit too tricky to tell what angle you're about to hit at. Thus, the current game's ghost-ball boost is damn-near essential.
If that feels like cheating to you, you won't have as good a time with this VR game. Also, we hope PoolNation VR adds some local-multiplayer pass-and-play options before long. Currently, you can only play against other people online. Those issues are a small price to pay for what otherwise adds more physicality and real-life flavor to pool than any video game version I've ever seen, and it's worth noting that an $800 VR system pales in comparison to an actual pool table, both in terms of cost and how much real-life space it takes up in a home. That financial consideration might help you digest the cost of a VR system more easily.
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Despite the hype though, doubts remain that virtual reality will ever be able to fully replicate the adrenaline-inducing thrill of action sports, and the genuine sense of freedom they can give you. We asked Henry and Kathy about this, to find out whether they think an artificial simulation of an outdoor activity could ever be as good as the real thing.
Nobody, of course, knows exactly how action sports and virtual reality will be correlating with each other ten years from now. However, with Visualise having already worked numerous high-end mountain athletes; it seems clear that the formation of exciting partnerships between your favourite people in action sports and VR content creators is very much on the table. 2ff7e9595c
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